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Hyper scape dead
Hyper scape dead








hyper scape dead

Guyot does say that you can completely opt-out of that experience, however, there will still be game-changing effects every few minutes. However, some may not be too fond of its Twitch integration feature. So, you can learn new techniques from your favorite streamer and unlock new items, the bring all your new knowledge and equipment to the game when it's time to play."Įssentially, the idea is to always allow players of Hyper Scape to make progress, whether they are actively playing or watching someone play.

hyper scape dead

So, by watching your favorite streamer, you will also continue to progress your battle pass in the game. The next step for players was we really wanted to continue the investment as viewers. So, we really wanted to take the tension and make sure there was always something going on. But also, from the player standpoint, it means that you are always adapting to something new, from sectors decaying to new game events and approaching enemy players. First, as a viewer, you have an impact on the battle you can change the gravity, for example, and you see all the players going really slow in the air. So, things like being able to vote on key events are fun on both sides. So, how do we bring them into the game and participate? That is when we started to really think about Twitch integration, giving them the agency to interact with the game. In fact, our audience is not only the players anymore, but it is also the viewers. "It was really seeing the behavior that we were starting to ourselves but also a lot of the players that participated with the games by watching the game and participating with streamers. This is what Guyot had to say about why Ubisoft took this approach. There is a heavy emphasis on Twitch integration, where every participant of a match, whether you are a player or a viewer, can change the flow of a match. Not only does its gameplay exemplify this, but also how we interact with it as viewers. Making Hyper Scape a "game as a spectacle" is really a huge pillar for the game. We wanted to make sure that while it feels familiar in a lot of ways, it's also new and fresh in other ways."

hyper scape dead

So, we wanted to capture all essentials and the intensity of a battle royale but also make sure that we streamlined it and focused on keeping the flow going. We wanted to bring streamers, players, and viewers together into one thing that we dub the 'game as a spectacle.'įrom there, we wanted to create the most intense, the most amazing and fun spectacle.

hyper scape dead

When crossplay arrives, and if the Hyper Scape team can make some much-needed updates (and add new content) there is hope for the futuristic Battle Royale yet."First, when we started to do the development for the game was to bring this notion of a 'game as a spectacle.' What we noticed was that more and more we were playing games but also watching people play games. Big promises were made, and as of yet, Ubisoft have not delivered on any of them. Surely, crossplay would be the saving grace of Hyper Scape, allowing streamers to play in mixed lobbies for further viewership potential (not to mention, actually fully lobbies…)? Is Hyper Scape Dying? The game can be played on PC, PS4, and Xbox One, and Ubisoft did reveal that crossplay support is coming "at a later date", we just don't know when that may be. Teleport is Omen all over, while the Wall is suspiciously similar to Sage's ability in the FPS. They too seem to take inspiration from Apex Legends (Reveal – Bloodhound scan etc.), and, weirdly enough, Riot Games' tactical shooter VALORANT. It isn't just the design – the weapons act in almost exactly the same way, from damage numbers to clip sizes.Īnother thing to touch on is the abilities themselves, or " Hacks", as Hyper Scape calls them.










Hyper scape dead